Ballotship
An election readiness exercise

Two jurisdictions. One inject at a time. Half of it is a guessing game on a hidden board, and half of it is the part that matters.

Ready for Tuesday

Set up the exercise

FACILITATOR

Two jurisdictions, seven sites each. Every round one team plays the adversary, draws an inject and picks a target. The other team writes how it responds. Then the inject lands, and any site under it goes offline. Whoever has knocked out more of the other jurisdiction when the rounds run out wins.

There are no dice. A hit is a hit. The quality of a response is judged in the debrief, not by the game.

The injects run in a fixed order, the one set in the scenario workbook. Every inject carries an AI assignment: a team has to build part of its attack with an AI tool before it can commit.

In simultaneous play there is one inject a round and both teams work it at once, first as the adversary and then as the office. Both boards face the same footprint, so neither side gets an easier deck than the other.



Each screen runs its own clock, with its own start, pause and adjust buttons. Phase changes start them together on their own, so the numbers match without anything being sent. A pause does not carry, so call that one out loud.
Both devices need the same two names and the same round count. Set them together before you start.


Each jurisdiction defends
    14 of 36 cells occupied

    Place your sites

    SETUP

    Put all seven sites on your grid. The other team never sees this. Multi-cell sites must sit in an unbroken line, across or down. Spread them out and single hits cost you a whole site. Cluster them and one footprint can take two.

    Sites to place

      Take the code

      Listen

      Read this out

      Read to the other team
      —

      Your inject

      OFFENSE
      Fictional county, fictional names. Label it exercise material. Nothing gets posted, and it all goes after the debrief.
      Required. At least a full sentence. The inject gives you the scenario, not the method. The other team reads this before it responds, so do not name a cell or they will know where to look.

      Inject received

      DEFENSE
      One person. Not a committee.
      If you would pick up the phone, it goes here.
      "None" is an honest answer. It usually belongs in the gap box too.
      The sequence matters as much as the list.
      This is the communications assignment. Hand it to whoever does comms in real life and have them write it while the rest of the table works the operational boxes.
      Optional, and the most useful box on this page.
      None of this stops the inject. It is what the debrief comes back to, and the other team reads it.
      Your jurisdiction
      You do not know where this one is aimed

      Absorb the damage

      Required. Play does not resume until this is written.
      Click the cells that go offline

      What it did

      Your jurisdiction after this inject

        Strike result

        What you know about their map

          Both teams have this inject

          Fictional county, fictional names. Label it exercise material. Nothing gets posted, and it all goes after the debrief.
          The other team reads this before it responds, so do not name a cell or they will know where to look.

          Committed

          Waiting on the other team

          Their attack, your response

          One person. Not a committee.
          If you would pick up the phone, it goes here.
          "None" is an honest answer. It usually belongs in the gap box too.
          The sequence matters as much as the list.
          This is the communications assignment. Hand it to whoever does comms in real life and have them write it while the rest of the table works the operational boxes.
          Optional, and the most useful box on this page.
          Your jurisdiction

          What the round did

          What landed on us
            What we did to them

              Moderator

              Clock
              –:––

              This clock is yours alone. It runs in step with the teams because the phases start together, but a pause here does not reach them. Call it out loud and have both rooms press pause.

              The clock is advisory either way. Nobody is cut off when it hits zero. Whatever is on the page is committed and the round moves.

              Everything both teams write and attach arrives in the relay panel, bottom right. That is the debrief record, so there is no need to stop for one during play.

              Exercise complete
              –

              After-action log

              Every inject, every stated method and every stated response, in order. This is the exercise. The board was only the thing that made it happen in a particular order.